GreenConnect
GreenConnect is a Carpool app which utilises smart meter data, AI Chatbot and machine learning to help busy parents to young children to take climate actions by resolving pain points in their everyday lives.
Experience Design
2024
UX
GreenConnect
GreenConnect is a Carpool app which utilises smart meter data, AI Chatbot and machine learning to help busy parents to young children to take climate actions by resolving pain points in their everyday lives.
Experience Design
2024
UX
GreenConnect
GreenConnect is a Carpool app which utilises smart meter data, AI Chatbot and machine learning to help busy parents to young children to take climate actions by resolving pain points in their everyday lives.
Experience Design
2024
UX
Project Overview
Project Overview
Project Overview
Discover
Analyse primary research data archive
Secondary research
Identify proto persona
Define
User need statements
UX vision statement
Design principles
Design
Ideation of key features
Storyboard
Initial site map
Prototype flow
Deliver
Mid-fidelity Figma prototype
Design System
UX laws and heuristics
Discover
Analyse primary research data archive
Secondary research
Identify proto persona
Define
User need statements
UX vision statement
Design principles
Design
Ideation of key features
Storyboard
Initial site map
Prototype flow
Deliver
Mid-fidelity Figma prototype
Design System
UX laws and heuristics
Discover
Analyse primary research data archive
Secondary research
Identify proto persona
Define
User need statements
UX vision statement
Design principles
Design
Ideation of key features
Storyboard
Initial site map
Prototype flow
Deliver
Mid-fidelity Figma prototype
Design System
UX laws and heuristics
Challanges
Before this project, I had never used any animation functions in Figma. However I found LinkedIn learning and YouTube videos were extremely useful to get my design skills up to speed.
Due to time constraints, I was not able to conduct more than one primary usability evaluation. Instead, I validated my remaining assumptions with secondary research and surveys leveraging social media platforms.
Challanges
Before this project, I had never used any animation functions in Figma. However I found LinkedIn learning and YouTube videos were extremely useful to get my design skills up to speed.
Due to time constraints, I was not able to conduct more than one primary usability evaluation. Instead, I validated my remaining assumptions with secondary research and surveys leveraging social media platforms.
Challanges
Before this project, I had never used any animation functions in Figma. However I found LinkedIn learning and YouTube videos were extremely useful to get my design skills up to speed.
Due to time constraints, I was not able to conduct more than one primary usability evaluation. Instead, I validated my remaining assumptions with secondary research and surveys leveraging social media platforms.
Goals
Design a native mobile app leveraging smart meter data using Figma and address a clearly defined need or opportunity for a specific group of users – time-poor parents to young children in the UK
Reduces the negative impact of their domestic energy use and instead encourages positive engagement with climate action
Integrate modern technology i.e. Big data, AI - machine learning or chatbots
Goals
Design a native mobile app leveraging smart meter data using Figma and address a clearly defined need or opportunity for a specific group of users – time-poor parents to young children in the UK
Reduces the negative impact of their domestic energy use and instead encourages positive engagement with climate action
Integrate modern technology i.e. Big data, AI - machine learning or chatbots
Goals
Design a native mobile app leveraging smart meter data using Figma and address a clearly defined need or opportunity for a specific group of users – time-poor parents to young children in the UK
Reduces the negative impact of their domestic energy use and instead encourages positive engagement with climate action
Integrate modern technology i.e. Big data, AI - machine learning or chatbots
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Proto Persona
I created a proto persona to maintain a user-centred design approach and to fully understand the root problem behind why the target user has a passive energy-saving attitude by addressing and refining the target user's pain points, End and Experiential goals
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Proto Persona
I created a proto persona to maintain a user-centred design approach and to fully understand the root problem behind why the target user has a passive energy-saving attitude by addressing and refining the target user's pain points, End and Experiential goals
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Proto Persona
I created a proto persona to maintain a user-centred design approach and to fully understand the root problem behind why the target user has a passive energy-saving attitude by addressing and refining the target user's pain points, End and Experiential goals
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Evaluation
I used the Marvel app to carry out qualitative lo-fi user testing. The participant was asked to ‘Talk Aloud’. The participant met the criteria of being a female, enabling insights into how women interact with technology. However, she is not a mother which poses certain limitations on the testing outcome such as her ability to truly emphasise a mother's values.
In the session, the participant 'body stormed’ scene 1 from the context scenario storyboard. She was lying down on her bed scrolling through the lo-fi mock-up.
Evaluation
I used the Marvel app to carry out qualitative lo-fi user testing. The participant was asked to ‘Talk Aloud’. The participant met the criteria of being a female, enabling insights into how women interact with technology. However, she is not a mother which poses certain limitations on the testing outcome such as her ability to truly emphasise a mother's values.
In the session, the participant 'body stormed’ scene 1 from the context scenario storyboard. She was lying down on her bed scrolling through the lo-fi mock-up.
Evaluation
I used the Marvel app to carry out qualitative lo-fi user testing. The participant was asked to ‘Talk Aloud’. The participant met the criteria of being a female, enabling insights into how women interact with technology. However, she is not a mother which poses certain limitations on the testing outcome such as her ability to truly emphasise a mother's values.
In the session, the participant 'body stormed’ scene 1 from the context scenario storyboard. She was lying down on her bed scrolling through the lo-fi mock-up.
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