VR Experience

In a team of four, we delivered a low/mid fidelity prototype of a Virtual Reality experience aligning with UN sustainable goal 14.1 Life under water. Our experience aims to involve young UK tourists in scenarios related to marine pollution, exposing users to the consequences of their actions.

Advanced Interaction Design

2024

UX

VR Experience

In a team of four, we delivered a low/mid fidelity prototype of a Virtual Reality experience aligning with UN sustainable goal 14.1 Life under water. Our experience aims to involve young UK tourists in scenarios related to marine pollution, exposing users to the consequences of their actions.

Advanced Interaction Design

2024

UX

VR Experience

In a team of four, we delivered a low/mid fidelity prototype of a Virtual Reality experience aligning with UN sustainable goal 14.1 Life under water. Our experience aims to involve young UK tourists in scenarios related to marine pollution, exposing users to the consequences of their actions.

Advanced Interaction Design

2024

UX

Project Overview

Project Overview

Project Overview

Discover

  • Secondary Research

  • System Mapping

Define

  • Proto Persona

  • Identify user needs

  • UX vision

  • User Journey

Design

  • Body storm

  • Story boarding

  • User testing

Deliver

  • Design in Mozilla Spoke

  • Design assets in Blender

Discover

  • Secondary Research

  • System Mapping

Define

  • Proto Persona

  • Identify user needs

  • UX vision

  • User Journey

Design

  • Body storm

  • Story boarding

  • User testing

Deliver

  • Design in Mozilla Spoke

  • Design assets in Blender

Discover

  • Secondary Research

  • System Mapping

Define

  • Proto Persona

  • Identify user needs

  • UX vision

  • User Journey

Design

  • Body storm

  • Story boarding

  • User testing

Deliver

  • Design in Mozilla Spoke

  • Design assets in Blender

Challenges

It was difficult to recruit appropriate users due to time limitation. We faced several technical issues i.e. recording the VR environment using the MetaQuest headset due to the large file format for some virtual rooms.

Challenges

It was difficult to recruit appropriate users due to time limitation. We faced several technical issues i.e. recording the VR environment using the MetaQuest headset due to the large file format for some virtual rooms.

Challenges

It was difficult to recruit appropriate users due to time limitation. We faced several technical issues i.e. recording the VR environment using the MetaQuest headset due to the large file format for some virtual rooms.

Goals

Aims to resolve UN Sustainability Target 14.1: "by 2025, prevent and significantly reduce marine pollution of all kinds, particularly from land-based activities, including marine debris and nutrient pollution"

Goals

Aims to resolve UN Sustainability Target 14.1: "by 2025, prevent and significantly reduce marine pollution of all kinds, particularly from land-based activities, including marine debris and nutrient pollution"

Goals

Aims to resolve UN Sustainability Target 14.1: "by 2025, prevent and significantly reduce marine pollution of all kinds, particularly from land-based activities, including marine debris and nutrient pollution"

Brief: UN Goal and Target:

Secondary Research

Brief: UN Goal and Target:

Secondary Research

Brief: UN Goal and Target:

Secondary Research

Proto Persona

Improvements

Proto Persona

Improvements

Proto Persona

Improvements

#1 Lack of presence

#1 Lack of presence

#1 Lack of presence

#2 Mental overload

#2 Mental overload

#2 Mental overload

Evaluation

Evaluation

Evaluation