VR Experience
In a team of four, we delivered a low/mid fidelity prototype of a Virtual Reality experience aligning with UN sustainable goal 14.1 Life under water. Our experience aims to involve young UK tourists in scenarios related to marine pollution, exposing users to the consequences of their actions.
Advanced Interaction Design
2024
UX
VR Experience
In a team of four, we delivered a low/mid fidelity prototype of a Virtual Reality experience aligning with UN sustainable goal 14.1 Life under water. Our experience aims to involve young UK tourists in scenarios related to marine pollution, exposing users to the consequences of their actions.
Advanced Interaction Design
2024
UX
VR Experience
In a team of four, we delivered a low/mid fidelity prototype of a Virtual Reality experience aligning with UN sustainable goal 14.1 Life under water. Our experience aims to involve young UK tourists in scenarios related to marine pollution, exposing users to the consequences of their actions.
Advanced Interaction Design
2024
UX
Project Overview
Project Overview
Project Overview
Discover
Secondary Research
System Mapping
Define
Proto Persona
Identify user needs
UX vision
User Journey
Design
Body storm
Story boarding
User testing
Deliver
Design in Mozilla Spoke
Design assets in Blender
Discover
Secondary Research
System Mapping
Define
Proto Persona
Identify user needs
UX vision
User Journey
Design
Body storm
Story boarding
User testing
Deliver
Design in Mozilla Spoke
Design assets in Blender
Discover
Secondary Research
System Mapping
Define
Proto Persona
Identify user needs
UX vision
User Journey
Design
Body storm
Story boarding
User testing
Deliver
Design in Mozilla Spoke
Design assets in Blender
Challenges
It was difficult to recruit appropriate users due to time limitation. We faced several technical issues i.e. recording the VR environment using the MetaQuest headset due to the large file format for some virtual rooms.
Challenges
It was difficult to recruit appropriate users due to time limitation. We faced several technical issues i.e. recording the VR environment using the MetaQuest headset due to the large file format for some virtual rooms.
Challenges
It was difficult to recruit appropriate users due to time limitation. We faced several technical issues i.e. recording the VR environment using the MetaQuest headset due to the large file format for some virtual rooms.
Goals
Aims to resolve UN Sustainability Target 14.1: "by 2025, prevent and significantly reduce marine pollution of all kinds, particularly from land-based activities, including marine debris and nutrient pollution"
Goals
Aims to resolve UN Sustainability Target 14.1: "by 2025, prevent and significantly reduce marine pollution of all kinds, particularly from land-based activities, including marine debris and nutrient pollution"
Goals
Aims to resolve UN Sustainability Target 14.1: "by 2025, prevent and significantly reduce marine pollution of all kinds, particularly from land-based activities, including marine debris and nutrient pollution"
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Brief: UN Goal and Target:
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Secondary Research
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Brief: UN Goal and Target:
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Secondary Research
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Brief: UN Goal and Target:
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Secondary Research
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Proto Persona
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Improvements
Proto Persona
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Improvements
Proto Persona
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Improvements
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#1 Lack of presence
#1 Lack of presence
#1 Lack of presence
#2 Mental overload
#2 Mental overload
#2 Mental overload
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Evaluation
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Evaluation
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Evaluation
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