Catsby

CATSBY is a sustainable emotional support companion cat. The aim for this project is to explore the capability of technology and Arduino together with up-cycled materials to mimic the human-cat interaction, aiding loneliness and anxiety commonly found among the elderly population.  

6 weeks - Solo

2024

Product/Tangible Interaction Design

Catsby

CATSBY is a sustainable emotional support companion cat. The aim for this project is to explore the capability of technology and Arduino together with up-cycled materials to mimic the human-cat interaction, aiding loneliness and anxiety commonly found among the elderly population.  

6 weeks - Solo

2024

Product/Tangible Interaction Design

Catsby

CATSBY is a sustainable emotional support companion cat. The aim for this project is to explore the capability of technology and Arduino together with up-cycled materials to mimic the human-cat interaction, aiding loneliness and anxiety commonly found among the elderly population.  

6 weeks - Solo

2024

Product/Tangible Interaction Design

Project Overview

Project Overview

Project Overview

Discover

  • Identify the problem & target audience

  • Secondary research

Define

  • Unpack assumptions

  • Validate hand gestures


Design

  • Plan prototype design

  • Crochet using t-shirt yarn

  • Assemble Arduino components

Deliver

  • User testing

  • Microsoft reaction cards

Discover

  • Identify the problem & target audience

  • Secondary research

Define

  • Unpack assumptions

  • Validate hand gestures


Design

  • Plan prototype design

  • Crochet using t-shirt yarn

  • Assemble Arduino components

Deliver

  • User testing

  • Microsoft reaction cards

Discover

  • Identify the problem & target audience

  • Secondary research

Define

  • Unpack assumptions

  • Validate hand gestures


Design

  • Plan prototype design

  • Crochet using t-shirt yarn

  • Assemble Arduino components

Deliver

  • User testing

  • Microsoft reaction cards

My Role:

Researcher and designer (solo project)

Researcher and designer (solo project)

Researcher and designer (solo project)

My Deliverables:

Desk research, Semi-structures interviews, Ethnography, Observations, HMWs, Evaluation Matrix

Desk research, Semi-structures interviews, Ethnography, Observations, HMWs, Evaluation Matrix

Desk research, Semi-structures interviews, Ethnography, Observations, HMWs, Evaluation Matrix

Challenges

Before taking this module, I had minimal coding experience and exposure to electronics. I would lie if I said that the learning curve was not steep. However, at the same time, it felt enriching once I wrapped my head around how to use and code instructions for the various components. okee

Before taking this module, I had minimal coding experience and exposure to electronics. I would lie if I said that the learning curve was not steep. However, at the same time, it felt enriching once I wrapped my head around how to use and code instructions for the various components. okee

Before taking this module, I had minimal coding experience and exposure to electronics. I would lie if I said that the learning curve was not steep. However, at the same time, it felt enriching once I wrapped my head around how to use and code instructions for the various components. okee

Problem

Problem

Problem

The global ageing population presents a challenge with the increasing prevalence of Dementia and Alzheimer’s Disease (AD).

The global ageing population presents a challenge with the increasing prevalence of Dementia and Alzheimer’s Disease (AD).

The global ageing population presents a challenge with the increasing prevalence of Dementia and Alzheimer’s Disease (AD).

982,000

982,000

982,000

People diagnosed in the UK today

People diagnosed in the UK today

People diagnosed in the UK today

1.4 million

1.4 million

1.4 million

People will be diagnosed n the UK by 2040

People will be diagnosed n the UK by 2040

People will be diagnosed n the UK by 2040

Existing solutions

Existing solutions

Existing solutions

PARO - The Robotic Baby Seal is one of the most well-known interactive robots developed for the elderly.

It is proven to increase motivation, relieve depression, and reduce stress levels among users. Although very intuitive and user-friendly, PARO comes with a high price tag of £6,000 per seal.

PARO - The Robotic Baby Seal is one of the most well-known interactive robots developed for the elderly.

It is proven to increase motivation, relieve depression, and reduce stress levels among users. Although very intuitive and user-friendly, PARO comes with a high price tag of £6,000 per seal.

PARO - The Robotic Baby Seal is one of the most well-known interactive robots developed for the elderly.

It is proven to increase motivation, relieve depression, and reduce stress levels among users. Although very intuitive and user-friendly, PARO comes with a high price tag of £6,000 per seal.

The Human-cat relationship

The Human-cat relationship

The Human-cat relationship

The Cat-map

The Cat-map

The Cat-map

  • It displays typical hand movements and ways a cat likes to be stroked.

  • These assumptions (in pink) are made based on videos posted on various social media

  • The back stroking motion (2) was chosen as it is easy to facilitate with the technology available for this project.

  • It displays typical hand movements and ways a cat likes to be stroked.

  • These assumptions (in pink) are made based on videos posted on various social media

  • The back stroking motion (2) was chosen as it is easy to facilitate with the technology available for this project.

  • It displays typical hand movements and ways a cat likes to be stroked.

  • These assumptions (in pink) are made based on videos posted on various social media

  • The back stroking motion (2) was chosen as it is easy to facilitate with the technology available for this project.

Initial Sketches

Initial Sketches

Initial Sketches

Design and Fabrication

Design and Fabrication

Design and Fabrication

Input/ Output Capabilities

Input/ Output Capabilities

Hover to expand

Modules

Input/ output

Sensory Modality

Cat attribute

I/O measurements

Priority

Modules

Input/ output

Sensory Modality

Cat attribute

I/O measurements

Priority

Fritzing Diagram

Fritzing Diagram

Fritzing Diagram

Arduino Components

Arduino Components

Arduino Components

Click to expand

Capacitive Touch Sensor

Capacitive Touch Sensor

Capacitive Touch Sensor

Microphone Sensor

Microphone Sensor

Microphone Sensor

Servo Motor 360

Servo Motor 360

Servo Motor 360

Serial MP3 player

Serial MP3 player

Serial MP3 player

Vibration Motor

Vibration Motor

Vibration Motor

Adressable LED

Adressable LED

Adressable LED

Hover to expand
Hover to expand

Case

Action

MP3 Output

Additional output

LED Lights

Case

Action

MP3 Output

Additional output

LED Lights

Evaluation

Evaluation

Evaluation

Participants

Participants

Participants

P1

P1

FEMALE /25

FEMALE /25

🇹🇼

🇹🇼

P1 has two cats at home in Taiwan

P1 has two cats at home in Taiwan

P1

FEMALE /25

🇹🇼

P1 has two cats at home in Taiwan

P2

P2

MALE/25

MALE/25

🇿🇦

🇿🇦

P2 has 1 cat at home in the UK

P2 has 1 cat at home in the UK

P2

MALE/25

🇿🇦

P2 has 1 cat at home in the UK

Evaluation Layers & Findings

Evaluation Layers & Findings

Evaluation Layers & Findings

Physical Layer:

Physical Layer:

Physical Layer:

Form and function of the interfaces

Form and function of the interfaces

Form and function of the interfaces

Finding:

Finding:

Both participants chose the card creative and friendly to describe their impression of CATSBY’s form and function. P1 also chose poor quality and helpful while P2 chose fragile.

Both participants chose the card creative and friendly to describe their impression of CATSBY’s form and function. P1 also chose poor quality and helpful while P2 chose fragile.

Both participants chose the card creative and friendly to describe their impression of CATSBY’s form and function. P1 also chose poor quality and helpful while P2 chose fragile.

Cultural Layer:

Cultural Layer:

Cultural Layer:

Narrative and context of the interaction, social signifier

Narrative and context of the interaction, social signifier

Narrative and context of the interaction, social signifier

Finding:

Finding:

The participants were asked: “ What role do cats have in your culture, how are they portrayed in society?”

The participants were asked: “ What role do cats have in your culture, how are they portrayed in society?”

The participants were asked: “ What role do cats have in your culture, how are they portrayed in society?”

Interaction Layer:

Interaction Layer:

Interaction Layer:

Design of situation, usability aspects

Design of situation, usability aspects

Design of situation, usability aspects

Finding:

Finding:

The participants were asked: “What kind of setting/environment would you imagine CATSBY being of great use to someone?” Both agreed that CASTBY can benefit users who suffer from loneliness as CATSBY can function as a temporary means of distraction from that negative feeling.

The participants were asked: “What kind of setting/environment would you imagine CATSBY being of great use to someone?” Both agreed that CASTBY can benefit users who suffer from loneliness as CATSBY can function as a temporary means of distraction from that negative feeling.

The participants were asked: “What kind of setting/environment would you imagine CATSBY being of great use to someone?” Both agreed that CASTBY can benefit users who suffer from loneliness as CATSBY can function as a temporary means of distraction from that negative feeling.

Technical layer

Technical layer

Technical layer

Intermediating between the interaction and the physical layer.

Intermediating between the interaction and the physical layer.

Intermediating between the interaction and the physical layer.

Finding:

Finding:

P1 and P2 chose the adjective advanced in the desirability exercise.

P1 and P2 chose the adjective advanced in the desirability exercise.

P1 and P2 chose the adjective advanced in the desirability exercise.

Affordance

Affordance

Affordance

Leverages users’ prior knowledge from the real world

Leverages users’ prior knowledge from the real world

Leverages users’ prior knowledge from the real world

Finding:

Finding:

Both participants chose easy-to-use as they knew exactly how to interact with CATSBY based on their experience with cats. It was observed that both participants picked up CATSBY and instinctively scratched her head and stroked her back.

Both participants chose easy-to-use as they knew exactly how to interact with CATSBY based on their experience with cats. It was observed that both participants picked up CATSBY and instinctively scratched her head and stroked her back.

Both participants chose easy-to-use as they knew exactly how to interact with CATSBY based on their experience with cats. It was observed that both participants picked up CATSBY and instinctively scratched her head and stroked her back.

Cat Map

Cat Map

Cat Map

P1

P1

FEMALE /25

FEMALE /25

🇹🇼

🇹🇼

P1

FEMALE /25

🇹🇼

P2

P2

MALE/25

MALE/25

🇿🇦

🇿🇦

P2

MALE/25

🇿🇦

💭 Reflections

💭 Reflections

💭 Reflections

The project was overall successful in facilitating a basic but beneficial human-cat (robotics) companion experience for the user. On reflection, more planning and testing in the design process would have contributed to a better prototype.

The project was overall successful in facilitating a basic but beneficial human-cat (robotics) companion experience for the user. On reflection, more planning and testing in the design process would have contributed to a better prototype.